{"id":214,"date":"2010-06-15T11:58:27","date_gmt":"2010-06-15T11:58:27","guid":{"rendered":"http:\/\/www.tecn.upf.edu\/~jagenjo\/?p=214"},"modified":"2010-06-15T11:58:27","modified_gmt":"2010-06-15T11:58:27","slug":"recursos-sobre-opengl","status":"publish","type":"post","link":"https:\/\/tamats.com\/upf\/?p=214","title":{"rendered":"Recursos sobre OpenGL"},"content":{"rendered":"<p>En esta secci\u00f3n se recopilan enlaces utiles a temas relacionados con OpenGL.<\/p>\n<p>Los siguientes enlaces son a tutoriales externos que pueden resultar utiles para el desarrollador de aplicaciones en OpenGL:<\/p>\n<ul>\n<li><a href=\"http:\/\/www.lighthouse3d.com\/opengl\/glut\/index.php?bmpfont\">C\u00f3mo pintar texto usando raster fonts<\/a><\/li>\n<li><a href=\"http:\/\/www.flipcode.com\/archives\/Advanced_OpenGL_Texture_Mapping.shtml\">Como funcionan las texturas y los mipmaps<\/a><\/li>\n<li><a href=\"http:\/\/www.lighthouse3d.com\/opengl\/glsl\/\">C\u00f3mo funcionan los shaders (GLSL)<\/a><\/li>\n<li><a href=\"http:\/\/www.songho.ca\/opengl\/gl_vbo.html\">C\u00f3mo usar Vertex Buffer Objects<\/a><\/li>\n<li><a href=\"http:\/\/www.gamedev.net\/reference\/articles\/article2333.asp\">Render to Texture usando FBOs<\/a><\/li>\n<li><a href=\"http:\/\/www.creativeapplications.net\/tutorials\/images-in-cinder-tutorials-cinder\/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+creativeapplicationsnet+%28CreativeApplications.Net%29\">Como funcionan las texturas<\/a><\/li>\n<li><a href=\"http:\/\/simonschreibt.de\/gat\/renderhell\/\">Renderhell<\/a>: explicacion sobre pipeline grafica desde cero<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>En esta secci\u00f3n se recopilan enlaces utiles a temas relacionados con OpenGL. Los siguientes enlaces son a tutoriales externos que pueden resultar utiles para el desarrollador de aplicaciones en OpenGL: C\u00f3mo pintar texto usando raster fonts Como funcionan las texturas y los mipmaps C\u00f3mo funcionan los shaders (GLSL) C\u00f3mo usar Vertex Buffer Objects Render to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/tamats.com\/upf\/index.php?rest_route=\/wp\/v2\/posts\/214"}],"collection":[{"href":"https:\/\/tamats.com\/upf\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tamats.com\/upf\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tamats.com\/upf\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tamats.com\/upf\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=214"}],"version-history":[{"count":0,"href":"https:\/\/tamats.com\/upf\/index.php?rest_route=\/wp\/v2\/posts\/214\/revisions"}],"wp:attachment":[{"href":"https:\/\/tamats.com\/upf\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=214"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tamats.com\/upf\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=214"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tamats.com\/upf\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=214"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}