{"id":9,"date":"2010-04-29T15:59:49","date_gmt":"2010-04-29T15:59:49","guid":{"rendered":"http:\/\/www.tecn.upf.edu\/~jagenjo\/blog2\/?page_id=3"},"modified":"2020-10-13T15:51:11","modified_gmt":"2020-10-13T15:51:11","slug":"resources","status":"publish","type":"page","link":"https:\/\/tamats.com\/upf\/?page_id=9","title":{"rendered":"Recursos"},"content":{"rendered":"<p>Aqu\u00ed se recopilan todos los recursos desarrollados para la web que estan accesibles desde diferentes areas.<\/p>\n<ul class=\"good\">\n<li><a href=\"https:\/\/docs.google.com\/presentation\/d\/1fJr7FaCD6aFyjAEwokZl71EGkHuzL6imnGS3jQcigJg\/edit?usp=sharing\">10 problemas que todo ingeniero deberia saber resolver<\/a><\/li>\n<li><a href=\"https:\/\/docs.google.com\/presentation\/d\/18dvztYxhgLVganqgfHXpIYnn168gaTgc_Mr7dofhe4k\/edit?usp=sharing\">Fallos comunes de programadores amateur<\/a><\/li>\n<li><a href=\"http:\/\/97cosas.com\/programador\/\">97 cosas que todo programador deberia saber<\/a><\/li>\n<li><a href=\"https:\/\/missing.csail.mit.edu\/\">The missing semester of CS Course<\/a> (aprender a usar el shell y otros temas)<\/li>\n<li><a href=\"?p=78\">Recursos de programaci\u00f3n en C++<\/a><\/li>\n<li><a href=\"?p=71\">Recursos de arte para juegos<\/a><\/li>\n<li><a href=\"?p=214\">Recursos relacionados con OpenGL<\/a><\/li>\n<li><a href=\"http:\/\/www.dtic.upf.edu\/~jagenjo\/?p=514\">Recursos sobre Javascript<\/a><\/li>\n<\/ul>\n<h3>Slides relacionadas con gr\u00e1ficos o desarrollo<\/h3>\n<ul>\n<li><a href=\"https:\/\/docs.google.com\/present\/view?id=dg932qn8_50fhh96bd9\" target=\"_self\" rel=\"noopener noreferrer\">Introducci\u00f3n al Global Illumination<\/a> es una presentaci\u00f3n que trata temas de iluminaci\u00f3n avanzada en raytracing, como por ejemplo Ambient Occlusion, Photon Mapping, Final Gather, Radiosity, Subsurface Scattering y Image Base Lighting.<\/li>\n<li><a href=\"https:\/\/docs.google.com\/presentation\/d\/1j6CqGnWdBiWGyxFVLZBjIADFpv0aUj65zHpsri5bMHs\/edit\">Introducci\u00f3n al HTML+CSS+Javascript<\/a>, son las slides de un taller que realic\u00e9 sobre c\u00f3mo desarrollar peque\u00f1as aplicaciones web.<\/li>\n<\/ul>\n<h3>Posts relacionados con las asignaturas<\/h3>\n<ul>\n<li><a href=\"?p=192\">Sobre hacer el TFG sobre videojuegos<\/a><\/li>\n<li><a href=\"https:\/\/docs.google.com\/presentation\/d\/1L0_UboTeuIeaJrxUcwAPsDX-KCRIoQDeKXXFY2cnOjk\">Introduccio a las TIC: Carreras profesionales en 3D<\/a> [<a href=\"https:\/\/docs.google.com\/presentation\/d\/1FT_xCm0k7RwUZkci0hEYh4-FD1kGrqom7rGv31lNYqk\/edit?usp=sharing\">in English<\/a>]<\/li>\n<\/ul>\n<h3>Presentaciones inspiradoras<\/h3>\n<ul>\n<li><a href=\"https:\/\/www.youtube.com\/watch?v=Zkx1aKv2z8o\">Video presentation: Making things with Maths<\/a> (<a href=\"http:\/\/acko.net\/files\/fullfrontal\/fullfrontal\/slides-net\/\">Slides<\/a>)<\/li>\n<li><a href=\"http:\/\/www.youtube.com\/watch?v=GNO_CYUjMK8\">Video presentation: Making WebGL dance<\/a><\/li>\n<li><a href=\"http:\/\/blog.selfshadow.com\/publications\/s2013-shading-course\/hoffman\/s2013_pbs_physics_math_slides.pdf\">Understanding Light Physics<\/a><\/li>\n<li><a href=\"https:\/\/www.youtube.com\/watch?v=uZgbKrDEzAs\">Video presentation: Jon Blow&#8217;s Design decisions on creating Jai a new language for game programmers<\/a><\/li>\n<\/ul>\n<h3>Otras disciplinas<\/h3>\n<ul>\n<li><a href=\"http:\/\/www.yorokobu.es\/acortar-textos\/\">C\u00f3mo acortar textos<\/a><\/li>\n<\/ul>\n<h3>Archivos utiles<\/h3>\n<ul>\n<li><a href=\"uploads\/src\/librerias.zip\" target=\"_blank\" rel=\"noopener noreferrer\">Zip con todas las librerias para Win32 (Glut, SDL, Glew)<\/a><\/li>\n<\/ul>\n<h3>URLs recomendadas<\/h3>\n<ul>\n<li><a href=\"http:\/\/www.opengl.org\" target=\"_blank\" rel=\"noopener noreferrer\">OpenGL.org<\/a><\/li>\n<li><a href=\"http:\/\/www.xmission.com\/%7Enate\/glut.html\" target=\"_blank\" rel=\"noopener noreferrer\">Nate Robins &#8211; GLUT for Win32<\/a><\/li>\n<li><a href=\"http:\/\/nehe.gamedev.net\" target=\"_blank\" rel=\"noopener noreferrer\">Nehe Productions<\/a><\/li>\n<li><a href=\"http:\/\/www.humus.name\/index.php?page=3D\" target=\"_blank\" rel=\"noopener noreferrer\">Humus &#8211; 3D<\/a><\/li>\n<li><a href=\"http:\/\/www.nvidia.com\/page\/home.html\" target=\"_blank\" rel=\"noopener noreferrer\">NVIDIA<\/a><\/li>\n<li><a href=\"http:\/\/www.ati.com\" target=\"_blank\" rel=\"noopener noreferrer\">ATI Technologies Inc.<\/a><\/li>\n<li><a href=\"http:\/\/www.cplusplus.com\" target=\"_blank\" rel=\"noopener noreferrer\">The C++ resources network<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Aqu\u00ed se recopilan todos los recursos desarrollados para la web que estan accesibles desde diferentes areas. 10 problemas que todo ingeniero deberia saber resolver Fallos comunes de programadores amateur 97 cosas que todo programador deberia saber The missing semester of CS Course (aprender a usar el shell y otros temas) Recursos de programaci\u00f3n en C++ [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":5,"comment_status":"open","ping_status":"open","template":"","meta":[],"_links":{"self":[{"href":"https:\/\/tamats.com\/upf\/index.php?rest_route=\/wp\/v2\/pages\/9"}],"collection":[{"href":"https:\/\/tamats.com\/upf\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/tamats.com\/upf\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/tamats.com\/upf\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tamats.com\/upf\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9"}],"version-history":[{"count":5,"href":"https:\/\/tamats.com\/upf\/index.php?rest_route=\/wp\/v2\/pages\/9\/revisions"}],"predecessor-version":[{"id":850,"href":"https:\/\/tamats.com\/upf\/index.php?rest_route=\/wp\/v2\/pages\/9\/revisions\/850"}],"wp:attachment":[{"href":"https:\/\/tamats.com\/upf\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}