Hackpact Day 5: Conway in a cube
Today I was a little bit short of ideas, and having the latest Alone In The Dark game didn’t helped.
So I decided to give a better look to the conway shader I coded yesterday, so instead of using it as a PostFX I used it as a texture for the cube. It was easy, I only had to add the texture coordinates to the cube and activate the result texture from the conway code when rendering the cube.
I can’t say the results are very good but for those who love the cellular automatas it is fun to see.
I tryed to improved a little bit the conway shader but I ran out of ideas. I end up putting a different world in every color channel, so what you see is three boards at the same time (red, green and blue). I start the world using a texture which is in grayscale so more or less all channels start being almost the same.
All the faces in the cube use the same texture, and when I coded the conway I forced the textures to repeat on the edges, so it gives the look and feel that every face behaves diferent, but they are all the same.
I also tryed to render the cube several times with diferent sizes to give the feel that the pixels have volume, but it didnt worked. So at the end I just took advantage of the posibilities of the graphics card and use a texture big enough to have a huge conway world, and it looks fun when you see so many cells in action.
Now screenshots and source code:
Here you can download the source code: hackpact day 5