Archive for the 'coding' Category

GameJam about different input-interfaces

Thursday, June 6th, 2019

Last week I was in a one-day gamejam focused on weird input interfaces. I thought I could be cool to create a game where the players have to interact with something more tangible than gamepad buttons.

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Tetris with Physics

Monday, January 28th, 2019

One week ago I played with some friends to Tricky Towers in Nintendo Switch. It is a tetris-like game but with physics. I really enjoyed it so I decided to code my own.

Click to play it

Continue reading to know more about how I did it.

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Pixelart Face Generator

Saturday, December 8th, 2018

For a long time I wanted to create a random face generator just by mixing different face parts from a pool of facial traits, so a couple of months ago I decided to give it a try.

Click in the image to test it
Click here to read more about the process

Web Experiment: Build Map Viz

Saturday, December 30th, 2017

Today experiment is a .MAP visualizer, for maps created with the Build Engine (Duke Nukem 3D) created by Ken Silverman.

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Rendering One Frame

Thursday, October 26th, 2017

I keep finding blog posts of people analyzing how different engines manage to render one single frame. So I decided to put them together here:

And from Engines

Web Experiment: SID 6581 Visualizer

Saturday, March 4th, 2017

I grew up listening to the music from my Commodore 64. As time goes by I still find those tunes interesting and I always wonder how did the musicians accomplish those sounds with such a limited hardware.
Last week I did this web experiment that visualizes the state changes in the chip synthetizer during the playback of any SID song.

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WebGLStudio is Out! first public release

Wednesday, August 19th, 2015

After three years of hard work I decided to release WebGLStudio last week, my 3D Online editor. There are still many things to improve and fix but I felt I would never reach a version that I feel is complete so instead of waiting I prefeer to publish it to get feedback and some help.

webglstudio

So far the reception has been awesome, lots of people have shown interest and right now the project in github has more than 1200 stars!
Now I have to do tutorial videos, feature videos, development documents describing the API and adding some features people has been asking me… lots of work to do!

Feel free to check the website and tryed for yourself.

SillyServer.js another lib for my github

Wednesday, April 22nd, 2015

Sometime ago when I started playing with WebSockets I created a tiny server in nodejs that would bounce back all the packets received to all the connected users. I kept improving it and today I decided it would be nice to refactor,document and share it. I have upload it to github.

It comes with some handy functionalities like rooms, data storage, REST API to retrieve info about rooms, and with its own client library so you don’t need to memorize the API. I wouldnt recommend to use it on production, mostly because it is easy to hack, but it is handy to connect users in a website between them.

It is the one I use in my sharedcanvas web application.

QIDV: Talk abouT our game for the GGJ2015

Thursday, March 12th, 2015

Some weeks ago I was invited to give a talk at the QIDV (a local informal event for game developers) with my friend Miguel about the game we did for the Global Gamejam 2015.
The talk is in spanish and the audio is not very good (and my diction doesnt help). It gives more insights about our working process besides the info I alwady wrote in this post.

Deus Ex: Human Revolution – Graphics Study

Wednesday, March 11th, 2015

Today I stumbled uppon this great post from Adrian Courrèges where he explains in detail all the steps in rendering one single frame in Deux Ex: Human Revolution, very informative with progress images.