Canvas2DtoWebGL
beginPath -> fill
save / restore
drawImage
drawImage partial
drawImage transformed
imageSmoothingEnabled = false
beginPath -> stroke
moveTo lineTo
roundRect
bezierCurveTo
quadraticCurveTo
arc
arc + lineWidth
createPattern
createLinearGradient
HSL Colors
clip
rotated Stroke
fillText
rotated Text
concave shapes
Benchmark: fillRect
Benchmark: drawImage
Benchmark: fillText
GO Canvas2D
GO WebGL
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